Webpioneermom. It is only the HD version of the local channels. Go to your settings menu and enable all the channels. The guide will then show a list of all channels and will show the … To use the Direct3D API to render a scene, we must first create a Direct3D device that represents the display adapter. To create the Direct3D device, we call … See more We declare Direct3D interface variables with the ComPtr smart pointer template from the Windows Runtime C++ Template Library (WRL), so we can manage the … See more Next, we create a swap chain that the device uses for rendering and display. We declare and initialize a DXGI_SWAP_CHAIN_DESC1 structure to describe the swap … See more To render graphics to the window, we need to create a render-target view. We call IDXGISwapChain::GetBuffer to get the swap chain’s back buffer to use … See more We enter an endless loop to continually render and display the scene. In this loop, we call: 1. ID3D11DeviceContext::OMSetRenderTargetsto specify the render target … See more
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